This is a 3D Character Animation assignment in which i was tasked with 3D modelling, rigging and animating a character!

I used 3DS Max as my modelling, rigging and animating software due to it's non-destructive layer based workflow. I utilised 3DS Max's Catrig system in particular for these animations and i think they're rather neat for a nice and quick result. 

Not much else to say about it.

(Sorry, the camera is REALLY sensitive)

StatusReleased
CategoryAssets
AuthorOogiokay
Made withUnity

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11686_u3241261_Assessment_3.zip 27 MB

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Run executable!

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